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The infected rebuild: appearance, combat and spawning

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By Dead Matter Wiki

September previews describe varied infected, breakable doors and different spawning rules for solo and multiplayer.

Johnny’s September 13 preview describes a rebuilt infected system: more detailed models, hair and facial hair, different heights and body types, varied animations and revised navigation.

The announced behaviours include attacking and breaking doors, melee pushes to create distance, dismemberment and visible damage. Some infected are described as wearing protective vests; some military infected can run.

The described solo configuration uses an initial random population that persists without normal respawning or despawning. Multiplayer is intended to spawn infected more aggressively, with claimed buildings limiting nearby spawns. Swapping these configurations is described as a future possibility.

These are announced features, not a hands-on verdict or confirmation that they are available in the public release. Their combined behaviour still needs to be assessed in the shipped build.

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